Today, itās announced that , one of the most-funded education technology companies in the world, is acquiring for $120 million, according to executives from both companies. This comes roughly a month after led by private equity firm , which valued the edtech company at about $3.64 billion, post-money.
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Osmo develops and launched its app and a suite of educational toys that interact with its software platform through the camera of an iPad or Kindle Fire tablet. Kids can learn basic problem solving and spatial reasoning with these toys and through the game-like interface of the application.
Prior to its acquisition, Osmo had raised in outside funding, the last of which arrived in . , , and , among , are investors in Osmo. The company will continue operating as a separate brand of hardware and software products after the transaction is complete, according to a statement from the company. Osmo is Palo Alto-based and has about 60 employees.
, co-founder and CEO of Osmo, told Crunchbase News in a phone interview that the deal made strategic sense for both companies and kind of came by surprise.
Three months ago, Sharma said, Osmo had almost closed a new round of funding (for what would have been its Series C), when he met , co-founder and CEO of µž³Ū“³±«āS. Realizing they had similar backgroundsāboth working in educational technology, both hailing from small villages in Indiaāand complementary businesses, acquisition talks proceeded quickly. āWe made the decision within a week,ā according to Sharma.
āPlatform-thinking is in our DNA,ā said Sharma, who, alongside his co-founder , quit software engineering jobs at Google to start Osmo. According to Raveendran, µž³Ū“³±«āS had been focused on ābuilding a content-driven platformā built around what he referred to as āthe DNA of learning.ā Add to that that Osmo already had traction in a market segment and geography µž³Ū“³±«āS wanted to expand, and youāve got a corporate genetic match.
Raveendran said heās known about Osmoās product for awhile. µž³Ū“³±«āS had been working to develop and roll out content for a younger audience, aimed at kids between the ages of three and eight. Accordingly, Raveendran had a professional interest in tracking the market for young kidsā educational products, but he also had a personal reason: āI have a five year-old son, and heās been playing with Osmo for the past eight months.ā
Raveendran said that µž³Ū“³±«āS currently has āover 1,000 peopleā working on video content and game development.
āThis makes us one of the biggest studios in India,ā he said. Raveendran said his company is growing revenues by ten percent month-over-month. The application has 30 million registered students, two million of which pay for a subscription.
Osmo is the first U.S.-based company that µž³Ū“³±«āS has acquired, but it has made in the past. in the education technology company include , , , and the .
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